![]() ![]() ![]() So we really want to test our ideas more fully before saying anything. ![]() How will music play a role in the game?Ĭarl Toftfelt: Thanks! We love it too □ We’re so excited about the songs and how to implement them in the game that we actually have too many ideas right now. Fighting to restore the ancient empire of Aurelia. Loth – An unholy coalition of the dead and the living. Defending their Island against all threats, inside and out. Magnus Alm: Yes! We are still juggling exactly which factions to implement and in which order, but right now we are focusing on these four:Īrleon – Gallant knights united with the magical Faey of the forest. Another eXclusive!įactions or races? If so, how will they differ? So when facing your opponents you have to consider many things when it comes to attacking what troop. And if that unit dies before you get to cast your spell, the opportunity will be lost. So if you want to cast a spell-like “assassinate” you need to bring a unit with the essence “Lethal” to the battle. Our magic system is called The Essence and your availability of spells will be based on two things: Your Wielders skill level and the type of troops you bring to battle. Number, that will create different strategies. So there will be combos of different buildings, amongst your limited Medium and large and the more powerful a building is the larger a building site But we have some really interesting lore and mechanics that we feel really hopeful about.Īround the availability of buildings sites. The unique selling point of Songs of Conquest?Ĭarl Toftfelt: One of the unique selling points is actually that it’s an adventure strategy game, there aren’t that many out there at the moment. ![]()
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