![]() ![]() Yeah, there’s a lot of dialogue in this game. You’ll want to leave no Holey Cheese or Hard Bread unturned in these segments, as information gained in towns provides a player-controlled supplement to the already story-heavy adventure. More enjoyable than the dungeons were the visual novel-style towns which offered the opportunity to hunt for items, talk to NPCs and party members, forge weapons into stronger versions of themselves, and recruit new allies. These advancements can only take place at special statues hidden throughout the world in explorable dungeons that are also stuffed with treasure…and enemy encounters.įire Emblem Echoes is not here to make waves in a tried and true formula…But it’s one of the most competent remakes that I’ve seen in years. All allies can evolve their classes over time through leveling and experience. About a fourth of the cast starts out as “Villagers,” allowing you to choose their paths, while the remainder are set in their roles. Veteran Fire Emblem players will find marked differences here, most notably the absence of the weapon triangle (it didn’t exist yet in Gaiden!) in favor of a heavy focus on terrain and class systems to determine damage advantages and disadvantages. Though their journeys begin far apart, you’ll eventually gain free control of both to progress their paths at the pace you choose. ![]() The two set out on separate but parallel journeys when events in their kingdom of Zofia turn sour due to an ancient conflict between themselves and their neighbor to the north, Rigel. There’s something remarkably modern about Gaiden that has translated well into Echoes, and that’s the split story path between Alm, a young warrior who has grown up in an isolated farm village, and his childhood best friend, Celica. There is no business about trying to insert modern mechanics where they are not needed, but small touches such as extra characters thrown in to round out your parties and a Casual Mode for those who don’t want to waste 30 minutes reviving dead characters smooth the corners of Echoes quite nicely. Fire Emblem Echoes: Shadows of Valentia is the first Fire Emblem game I have played beginning to end before, yet the level of attention to reshaping an old adventure is immediately apparent. I attribute this squarely to Intelligent Systems and Nintendo understanding exactly what needed updating and what was best left alone. ![]() As Gaiden did once, so too does Echoes…only much, much better. Fire Emblem Echoes: Shadows of Valentia hearkens far, far back to the days before weapon and magic triangles, relationship choices for potential children and petting minigames to an era where the pixelated strategy title had to rely heavily on the strength of its gameplay and written story to shine. I did not know it was a travesty that Fire Emblem Gaiden never made it west until now, though reception in the day was apparently lukewarm. By Rebekah Valentine 5 years ago Follow Tweetįire Emblem Gaiden is reimagined as Fire Emblem Echoes: Shadows of Valentia, bringing past brilliance into present day beauty at last. ![]()
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